In the event of another player instigating hostility, retaliation is absolutely fine. This would be fair and within the rules because the victim knowingly had a choice to give up the information and live or to refuse and be killed, and in a roleplay fashion chose the latter. For example: if a player has been captured by a group and refuses to give up some information so the group decide to execute him. It would also not be considered KOS if it is part of a fitting roleplay scenario. For example 2: Simon steals Teds car, Ted retaliates by chasing the car and shooting Simon. For example: Jack warns Rick that if they don't drop their gear within 10 seconds, they will be shot. It would not be considered KOS if there is a fair warning and a motive. Any active airdrop location and vehicle event location. Any active base/base raid (This does not include random or clearly heavily abandoned structures, they do not count as bases) The dedicated KOS Zone, usually marked on the map and/or regioned with warnings. There are only 3 places where KOS is completely allowed with no limits on our servers: ![]() This doesn't mean players can't kill each other though- whether its part of a fitting roleplay scenario, a robbery gone wrong or a retaliation to PVP instigation, there's plenty of times killing another player is ok. ![]() KOS is absolutely not allowed on our servers. KOS, or "kill on sight", is the act of killing another player for no apparent reason and in a non-roleplay fashion.
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