(if the mods aren't working check around for fixes) i have around 50 mods myself and all of them are working. There's tons of mods that make this game a cakewalk, Just head to the workshop. its sad but this community is filled with them. RNG isn't bad like host said but if theres a stat for an ability but its going to be random anyway what's the ♥♥♥♥♥♥♥ point.Originally posted by Aza_DreamVoucher:I am assuming your not seeing the elitist so i'll help you out. And that's what I call a well designed game. I am only about about 40 hours into the game so I wouldn't say too much.Īgain if you like everything explained very clearly go try out Heroes of Dire, they literally show you every dice roll and the equations/formulas for every attack/dodge (action). Thing is every other stats were presented crystal clear, and speed stat is ALSO included within items and heroes so why shouldn't it also be explained? If it's mostly rng then just hide it from us. Thing is i could have done something if i had known it wouldn't be my turn again after those 3 enemies, if this game encourages planning then turn order should really be presented. I find it extremely annoying too when sometimes i expect my characters to go but instead it was three enemy in a row just killing one of my heroes while my other ones are at full health waiting around. ![]() It's always clearly stated so you can plan ahead your turns and strategies. Even when there is RNG involved between turns as in, who goes first and after. ![]() Originally posted by itssirtou:How does it work with multiturn characters?Ĭheck out Heroes of Dires, it's a turn based RPG too, different play style but they executed the turn based mechanism VERY WELL.
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